Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 2

 Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 2

Not a lot to say here other than show some more progress pictures of the level so far. What I have noticed whilst creating this level is that I need to learn how to utilize my space properly and scale things to the correct size. I over size things a lot and use more spaced than needed. I know I briefly mentioned this on Day 1 but that is the big stand out point for me. I feel like I will learn to get better with this over time and if anyone has any tips on how to get better with scaling to the correct size and utilizing the space properly, please feel free to comment below. Lastly, if there's anything else I'm doing wrong or there's a better way doing it, please let me know as I'm keen to learn and get better. (Please see progress pictures below:)






Summary

Day 2 has been a lot more challenging, but also very rewarding. I am proud of the progress I have made so far and hopefully the level will run smoothly once I've packaged it on day 7.


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