Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 1

Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 1

Before opening Unreal Engine 4 (UE4), I sketched out a birds eye view of the map Dust II from the game Counter Strike Global Offensive (csgo). I did a very brief draft of this and once finished, I loaded up csgo on my second montior and had ue4 open on my main monitor ready to start my blockout level design. From this stage already, I have noticed that I need to work on my scaling and learn how to determine how small / large things are. I am happy with the outcome so far and hopefully in-time my scaling will improve. Please see all progress images below:






Comments

Popular posts from this blog

Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Final Day!

Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 2

Introduction + World of Warcraft (WoW) Player Vs Player (PvP) 1v1 Arena Level Design Idea