Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 3

Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 3

When walking round the level I can see that there's spaces that have way too much space compared to the actual game and some buildings are oversized too. I know I have mentioned this in the previous blogs posts, but this is my biggest problem so far and it's going to be a challenge for me to perfect.




Summary

I felt like I could have produced more work today. Hopefully I will achieve more progress in tomorrow's session instead. 

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