Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 6
Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 6
I have blocked everything off and all the flat surface that is playable is all complete too. I packaged the game to test it out to see if everything is working fine and safe to say it is. My main focus now is to add all the terrain / cover that is placed round the map and once I've completed that, I will some detail in the level too. Once I have everything complete, I will go round to double check that I have covered everything. Lastly, I will play test it again and again, to make sure there are no errors. Please see the following pictures below:
Whilst adding some of the boxes that are scattered round the level, I can see that I definitely need to work on my scaling and utilize my space efficiently. I know I have mentioned this a lot in most of my blog posts, but this is something that is standing out the most and really need to work on this. I hope to perfect this overtime and see a nice progression throughout my work.
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