Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 7
Counter Strike Global Offensive (csgo) Dust II Blockout Level Design in Unreal Engine 4 - Day 7
With all the terrain / cover added into the level, I can happily say that my level is now complete. However, as tomorrow is my final day on this project I'm going to go through it and double check everything to see if it's all ok and amend anything if needed. I need to add some lights in the level as some of the dark parts are extremely dark and nothing is visible in those areas. I won't add any unnecessary lights, only for the dark areas. After I have double checked everything and I am happy with my level, I will package it a few times and go through it again and again inspecting everything. If all is ok, I can go ahead and record the footage to upload on my YouTube channel for better visuals. Please see images below:
Summary
I've achieved everything I wanted to cover today. As mentioned above, my final day is to fully focus on inspecting everything to make sure I haven't missed anything out and can amend anything that is required. I have already packaged the game and play tested it, so I know all is ok on that basis. My biggest concern is getting the lighting to look professional in the dark areas, so I will be spending a lot of time on that tomorrow.
Comments
Post a Comment